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Educational Games, Licensed and Delivered to University Classes.

A marketplace for serious educational games, with the LMS and analytics to assign them and see how students perform.

How It Works

Game-based learning works — the distribution doesn't.

Developers

List your games

Upload your build once and reach university educators worldwide. We host it, handle licensing, and pay you monthly.

Educators

Discover and deliver

Browse a curated marketplace and assign games directly to students through the built-in LMS. Setting up a class takes a few minutes.

Students

Students play, educators see results

Students play in the browser. Educators see xAPI performance data per student. Developers are paid monthly.

The Problem

Game-based learning has been proven to work. Students engage more, retain more, and perform better when learning through games than through passive content.

And yet most universities are still running the same static slide decks, PDF readings, and multiple-choice exams they were using twenty years ago.

Educators want better tools. The distribution channel to get games into their courses doesn't exist.

Developers can't get their games into university systems. Educators can't find or deploy games even when they want to. Students never get the experience. The games that could transform learning sit unused.

The Solution

One platform: marketplace, LMS, and analytics.

edu.games combines three things: a marketplace where developers sell their games, a learning management system where educators assign and track them, and analytics showing how students are performing.

What You Get
  • A marketplace purpose-built for serious educational games
  • A learning management system for assigning games to classes
  • xAPI analytics showing per-student progress, attempts, and in-game performance
  • Set up by the educator directly — no institutional integration required

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